4.1 The representative of the “host” team creates the map.
4.2 The link to the battle should be presented to the organizers of the tournament, and the captain of the opposing team (or the substitute to the captain during his absence), using official means of communication, agreed upon in the current Rules.
4.3 All issues with the parameters of the map should be pointed out before the battle begins. Check the correctness of the settings of the map before the time starts!
5.1 The teams enter the map at the designated battle time. The teams are given 2 minutes for preparation (from 12:00 to 10:00 round time).
5.2. A team can request a re-entry/reset before the beginning of the first round on the map, and the opponent must oblige. A re-entry is considered as all of the players exiting the battle from both teams so that the timer can reset.
5.3. Each team can request no more than one reset/re-entry per battle. A reset can only happen before the beginning of the first round. If necessary, the organizers of the tournament can request an additional reset.
5.4. At 10:20 according to the round time, all of the players from both teams must press the “self-destruct” button and the battle begins
5.5. The date and time of the matches are indicated in the tournament schedule, but can be changed by mutual agreement, and with permission from the organizers of the tournament. The map is created by the team captains as agreed upon. The server is determined by the captains from the range of servers RU 20-23, EN 9 or DE1. If the captains are unable to come to an agreement - the map must be created on RU20 server.
5.6. The team captains must be on Skype for the length of the entire tournament. All communication and agreement about upcoming matches must happen over Skype.
5.7. All the participants of the match must enter the battle no less than 5 minutes before the beginning of the match.
5.8. The organizers of the tournament withhold the right to postpone or restart a match.
5.9. Seeing as the tournament is still experimental, additional parameters may be brought into the process at any time
6.1. In a single match of the tournament the amount of players in a team should not exceed 7 players. Exception - lagging players, about whom the opposite team is informed.
6.2. If the a player lags, the team must inform the opponent team about the situation and change the lagged player.
7.1 Permitted use of turrets, hulls and paints dictated by the rules of the selected format.
7.2. Since the tournament is experimental, during the course of the tournament additional restrictions on content can be introduced.
Result Will Be Post Like This
[Host team Name] vs [Guest team name]
Score in terms of rounds: [Host] : [Guest]
Screenshot of round 1
Screenshot of round 2
Screenshot of round 3
[Name of team] wins
Turrets: Rail Only
Hulls : (Hornet; Wasp No more than 3 per team)
Ranks range : to
Battle mode : Capture The Flag [CTF]
Max. team size : 8 Player (7 will play + 1 slot for reserve player)
Time limit : 12 minutes (2 for preparation + 10 for play match)